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The Witcher 3 Cut an Interesting Combat Feature Called Focus Mode

In celebration of the 11th anniversary from the Witcher series, CD Projekt Red has become posting fun details of the series to social media recently.

So far we’ve seen ample interesting concept art and c = continual reporting information, will include a Philippa Eilhart with many gems in their eyes. The ninth fact is the coolest one yet though as well as being a component that definetly must have achieved it in to the Witcher 3: Wild Hunt.

CD Project said that they were contemplating implementing a characteristic within the Witcher 3 named Focus Mode.

“We were testing a gameplay feature called Focus Mode – Geralt can see insides of a typical monster, target them and then cut with great precision.”

It could have been interesting to determine how this feature was integrated with all the Witcher 3: Wild Hunt’s combat. While Geralt’s Witcher Vision is sort similar, it isn’t as combat oriented as the concept?above.

Focus Mode sometimes have added variation to combat, the particular gameplay aspect of the series that is certainly frequently critiqued.

Unfortunately, it didn’t produce the cut, for the reason that company decided not to put Focus Mode during the Witcher 3: Wild Hunt.

It need to be noted that aspects of the concept were implemented though, as?dismemberment used to be many of the game, set up cuts were essentially automated rather than precise.?

In other Witcher news, don’t forget to keep tuned towards site for facts about Thronebreaker: The Witcher Tales, which just launched on PC, and it’s headed to PlayStation 4 and Xbox One on December 4, 2018.

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